Create Professional 3D Models from Scratch in Maya Learn the skills to design, model and render 3D assets using Maya and Photoshop. Rating: 4.0 out of 5 4.0 (171 ratings). Find Service Providers. Connect, consult with, and hire trusted industry experts on the Autodesk Services Marketplace. Browse providers for Maya. Look for the tag throughout the Maya Help to find information on features that are new or updated in Extension 1. Some highlights of this release are as follows: A powerful new 3D Type tool makes creating text in Maya easier than ever. New look development and shading nodes enable artists to create more sophisticated looks and shaders. Improved vector graphics support provides seamless. Maya Bonus Tools has been organized to mimic the layout of the standard Maya menu sets. Each sub-menu contains a number of related tools. Each of these can be torn off and floated just like standard Maya menus. Note: Due to the close timing of the releases, this update to BonusTools is supported for both Maya 2019 and Maya 2020. This topic provides a searchable list of all Maya hotkeys. You can also use the links at the bottom of this page to find groups of related hotkeys. Tip: Copy hotkey tables into a spreadsheet program or print the web page to use them as a quick reference.
- Maya 2016 Sp6 – Professional 3d Modeling And Animation Tool Download
- Maya 2016 Sp6 – Professional 3d Modeling And Animation Tools
- Maya 2016 Sp6 – Professional 3d Modeling And Animation Tool Photoshop
- Maya 2016 Sp6 – Professional 3d Modeling And Animation Toolkit
Maya is a versatile 3D platform which offers numerous cutting-edge tools to pull off the desired model effects. If you are a beginner in Maya, you will surely be wondering - how to use Maya for beginners? Your basic instinct would be to gain expertise of all the tools available. Trying to do so initially would not be a wise decision. In order to improve your efficiency, you need to gradually work your way through simpler tools that can speed up your productivity significantly.
Among the plethora of tools available on Maya's dashboard, usage of 5 selected tools can help you master various Maya modeling techniques. The tools are being dwelt upon below.
Maya 2016 Sp6 – Professional 3d Modeling And Animation Tool Download
Lattice Tool
Maya streamlines the process of lattice modeling with feature-packed lattice tool which can come in handy for beginners. If you are working with a high-resolution mesh, you often have to grapple with the challenge of tweaking scores of vertices and edges to get the perfect outcome. This is strenuous and time-consuming. Steer clear of the drudgery with lattice tool which allows you to tweak the overall shape efficiently in a collective manner.
The lattice tool is clustered with animation tools. You will not find it on polygon tool panel. Just try your hand on the tool for minor modeling requirements and you would be amazed to find that particular shapes can be modeled quickly with perfection. You may, however, run into bugs and abnormal behavior rarely. To overcome this, the creation of a new save point is recommended prior to tool usage. Once you are done with the lattice tool, delete the history.
Soft Select Tool
If you are a novice to Maya's organic modeling, you might have experienced the monotony associated with individual movement of each vertex. You can surmount this with the Soft Select function which facilitates modification of the shape of created mesh in a fast and efficient manner. The function imparts a controllable fall off radius to each edge, face selection or vertex. As soon as the soft selection is activated, selection of a single vertex becomes possible. As the vertex would be translated in space, the adjacent vertices would also respond to your action to a limited extent because they would be pushed some distance far from the selected vertex. You can browse through YouTube videos on this subject to get practical insights into the functioning of the tool.
The transitions accomplished through Soft Selection function are smoother compared to other methods. Hence, they are perfect for organic character modeling particularly for the seamless building of shapes that require more subtlety such as facial expressions, muscles, etc.
Duplicate Special Command
You can easily replicate shapes, as many as you wish, and individually translate, rotate, scale or execute other function on the instanced copies using ‘Duplicate Special' command. The problem that you come across while modeling regularly spaced elements, fence or circular patterns, can be alleviated with this command.
Suppose you are trying to model an architectural masterpiece that would feature a number of columns equidistantly placed in a circular pattern. You need to just set the pivot of the first column at the origin and then invoke the duplicate special command for creation of the required number of duplicates in a single stroke. Each column would be spontaneously rotated by 10o pivoted along the origin. You can browse YouTube videos to get practical insights into the efficacy of the command. Bluetooth mouse for macbook. The command can help in pacing up your modeling in Maya by painting attributes on a large number of duplicates set along a patterned shape.
The Relax Brush
The models created by novices in the field of organic modeling often turn out to be blobby i.e. lumps are evident in shape after being smoothed. Dedicated tool panel for sculpting is not available in Maya 3D modeling software. However, this deficiency is made by sculpting brushes among which ‘Relax Brush' is highly useful.
With the application of this brush, the surface of an object can be normalized through averaging of the spacing parameters amidst the vertices. The model's silhouette would remain intact. Just stroking once with a relax brush, the lumpiness and irregular shaping of the organic model would be eliminated.
In order to access the relax tool, you need to select the polygonal shape in object mode. Keep the right mouse button pressed till a menu pops up. From the ‘Paint' option, choose ‘Sculpt' and then navigate to the ‘Sculpt Parameters' tab for selecting the relax brush. The radius of the brush size and opacity or strength of the brush can be changed from brush tab. For normalizing the mesh, you need to move the brush atop the surface of the chosen model. In a Wacom graphics tablet, this is accomplished fairly easily and swiftly. But, on other devices too, the stellar effect can be achieved.
Quick Select Sets Tool
Often, you have come across a peculiar situation with custom 3d modeling in Maya. After a complex set of faces has been selected with much effort for carrying out some mesh related functions, you have moved on to concentrate on the subsequent task. Suddenly, the realization strikes you that a minute tweaking needs to be done on the previous work. As the selection set is no longer available, you have to carry out the tedious process all over again. You can avoid this by saving your selection sets so that adjustments on them can be done rapidly in easy manner at a later period.
Saving the selection set is really easy. After selecting the edges, vertices or faces that you have to work on, navigate to the Create menu for choosing ‘Quick Select Sets'. Name the set and click OK. You can also use ‘add to shelf' if you choose to access the set by clicking shelf icon. In order to select the set later, you have to navigate to Edit menu and then select ‘Quick Select Sets'. From the list, choose the desired set. The process would save your time and cut tediousness out of repetitive work.
Walk Tool
With the help of ‘Walk Tool' in Maya, you can exercise control over the perspective camera. This would be similar to the settings in games wherein first-person camera can be intuitively controlled.
You can press the hotkey Alt + X to arrive at the Walk Tool. Alternately, you can navigate to the tool by clicking on View menu and selecting Camera Tools from the dropdown within which Walk Tool is available in panel menu. You would notice that the shape of the cursor has changed into a multi-directional arrow when Maya is switched to walk mode. Also, a heads-up display message would show up at the lower part of the viewport.
It is important to note that after you have activated the walk mode, the speed of movement would be controlled by the mouse wherein the camera movement's direction would be controlled by the keyboard. For walking through the scene, you have to use the keyboard and mouse at the same time in tandem. Middle click with W key would allow you in moving forward at a slow pace.
After mastering the tools, you will be able to effectively leverage various 3d common modeling techniques. You can utilize these techniques to increase your productivity while creating models. Gradually, you will get efficient enough to make the perfect models according to the client's requirements.
Related Blog Posts Contact UsThe 3D design software Maya is a must-learn program for entertainment artists. This is used with pretty much all production pipelines from 3D animated films to simpler 2D animations like South Park.
But aside from animation it's common for concept artists to learn Maya since it's a huge part of video game development. Vmware converter mac download.
That's why I've curated the best books on learning Maya ranging from novice resources to more advanced titles. No matter what you want to learn or your skill level there's something in this list for you.
Note: If you're more of a visual learner check out Pluralsight's Maya video courses. These cover everything about Maya and you can test 'em out with a free trial account.
Getting Started in 3D with Maya
If you're a complete beginner having never used Maya before in your life then pick up a copy of Getting Started in 3D with Maya.
The author Adam Watkins teaches you all about the interface and the various tools you can use in Maya. This is very helpful just so you understand why Maya is so popular and what it can do.
Early chapters talk about modeling and setting up scenery for a mock video game. This also covers organic modeling for creatures, lighting, rendering, complex textures, and even some basic animation.
This is a true beginner's book and it gets into every little nook & cranny you'd want to learn.
With each project you'll pick up a new skillset and you even get homework to practice on your own. This forces you to learn Maya from a pragmatic point of how you'd use it every day on the job.
Maya At A Glance
If you're more of a visual learner then Maya At A Glance takes a novice-friendly approach to teaching.
This book assumes no prior knowledge of Maya or any 3D design program. Every chapter includes a ton of screenshots with guided tutorials to help you work through the content.
If you prefer a visual guide then you'll love this book. It explains things with a 'how-to' writing style so you're learning how to manipulate objects on the screen and create new 3D renderings from scratch.
Just note this is far from a complete guide to Maya. If anything this is the tip of the iceberg, yet it's just enough information that it'll whet your appetite for the software and leave you experienced enough to forge ahead on your own.
Introducing Autodesk Maya 2016
The team at Autodesk publishes their own books and the most recent one to date is Introducing Autodesk Maya 2016.
Don't let the year in the title fool you. This book is only updated with newer versions of Maya but the techniques can apply to any version.
Since this is an introductory guide it works on the core fundamentals first. Over a total of 620 pages you'll follow exercises teaching basic 3D creation, simple animation, and the various tools you can use within Maya.
But be warned these exercises are a touch harder to follow than other beginner books. In many ways that's a good thing since you'll be forced to learn faster.
This is a massive introduction to Maya so if you're easily overwhelmed then start with one of the simpler intro guides. But if you're willing to dive in and get your hands dirty this book is a godsend from the pros at Autodesk.
Simplifying Maya
If you like digital ebooks then Simplifying Maya is a great resource to teach yourself this 3D design software.
This is one of the newest books on Maya first being published in early 2016. It's also pretty lengthy with about 588 pages covering all the fundamentals you need to know.
A big portion of this book focuses on the workflows and how you should develop a Maya design system. Naturally your workflow changes based on what you're trying to do, but author Jana Germano explains many different workflows in very clear writing.
This book delivers exactly what the title promises. A clear no-BS guide to Maya that anyone can use.
You'll learn a lot through step-by-step tutorials and by the end you should feel incredibly comfortable working with this program.
Beginner's Guide to Character Creation in Maya
A lot of modelers and animators spend their time in Maya crafting characters. This often overlaps with character design where 2D concept artists might create a design, then import that into Maya for a full render.
Jahirul Amin's Beginner's Guide to Character Creation in Maya teaches modeling and anatomy for digital artists. https://preset-shop-workflow-tools-for-lightroom-download.peatix.com. You don't need to have any artistic abilities to follow this book which may seem strange for aspiring artists.
But a lot of 3D modeling comes from experience in the software, not so much from putting pencil to paper. The real difficulty is understanding how characters work and how they move.
Every character has their own style and this includes a unique kinesiology + locomotion. If you're an aspiring animator this is a crucial subject to understand.
This book is perfect for all entertainment artists who want to design 3D character models. The book also comes with 30 hours of video tutorials so it has a great price tag for everything you get.
The Art of Maya
Although this book calls itself an 'introduction' I don't really feel it's suited for complete beginners.
The Art of Maya does cover a lot of fundamentals explaining all the different tools and common workflows. But the writing is very technical and this isn't a step-by-step guide. Instead it's more like an owner's manual covering all the things you can do with this software.
It's only about 256 pages but it is also one of the deepest references you'll find on Maya.
Each chapter explains the tools/workflows for a different subject with individual sections for each tool. The main chapters cover time/space, animation, modeling, rendering, FX, and interactivity for game design.
The very last chapter offers an inside look into professional Maya with insights from 6 industry professionals.
I do recommend nabbing a copy of this book if you can, but I also recommend having some basic experience under your belt first.
Cartoon Character Animation With Maya
Some of the largest animation studios worldwide rely on Maya for their movies. So it's no surprise that professional animators and character artists learn this software if just for job security.
Cartoon Character Animation With Maya offers a pretty simple intro to the topic of 3D animation. It does expect you to understand the fundamentals of Maya and have a sense of the basic tools.
The early chapters help to demystify animation and how Maya works in a production environment. But you'll quickly move into more complex exercises that do require a decent background in Maya.
If you're really into 3D animation or want to break into the animation industry then it's worth picking up this book. There are tons of interviews with pro animators scattered throughout each chapter and those are absolutely worth reading.
But the lessons are also very pragmatic to help you see how animation in Maya really works.
3D Animation for the Raw Beginner Using Maya
Window switcher 1 26 x 2. Here's another Maya animation book that's quite a bit longer and pricier. The author Roger King has classroom teaching experience and it shines through in his writing style.
3D Animation for the Raw Beginner Using Maya is like no other book you'll find. It totals 486 pages with dozens of exercises you can follow to learn how this complicated program functions.
Each exercise walks through clear steps explaining menu items and what you're doing along the way. You'll pick up a lot on modeling and professional workflows to set you on the right track from the very beginning.
All the content is extremely detailed and these lessons can apply to video games as well.
By far the best animation book for Maya but it does get into some complex topics too. This book is something you'd keep nearby while improving your skills on your own. When you reach a section that's too hard just move onto other projects, then come back to this when you're ready to forge ahead.
It'll keep a newbie busy for months on end.
Creating Environments in Maya
Alongside traditional character creation is environment design. Concept artists typically craft environments in 2D and bring these to modelers for 3D rendering.
This is another digital-only book from Maya expert Jana Germano. Her writing style is just as easy to consume and this book Creating Environments in Maya is an excellent follow-up from her introductory guide Simplifying Maya.
Throughout these 210 pages you'll learn how to design any environment you want right within Maya.
It talks about photorealism and how to work with realistic environments compared to cartoony environments. Other topics cover matte painting and ultimately what background designers need to know for working in the industry.
Definitely a great read although it does focus a lot more on realism over stylized environments.
Rig it Right! Maya Animation Rigging Concepts
I covered this book in my previous post on rigging which is a huge topic of study. Rigging is crucial for animation in movies & games to define how each model should move.
Rig it Right! Maya Animation Rigging Concepts is one of the few Maya-centric books that covers this topic in great detail.
It's specifically geared towards aspiring animators and modelers who want to work in the animation industry. It's not a particularly deep subject to learn, however it can be very confusing when you first get started.
Thankfully this book is easy to read through and it covers all the fundamentals you'll need to know. Even semi-experienced Maya users can learn a lot about rigging from these exercises.
How to Cheat in Maya 2014
How to Cheat in Maya 2014 teaches power workflows and hidden secrets that far surpass the 2014 edition of this software.
Every professional(or aspiring) Maya user should keep a copy of this book nearby. It's a massive 330+ page guide covering all the professional tricks, hacks, and workflows to save you time performing tedious tasks.
The entire book mostly covers character animation work but a lot of these techniques apply to video games too. You'll learn various timeline techniques, Maya splines, IK/FK switching, and a bunch of tips for more realistic animation.
Anyone hoping to work as a 3D animator will learn so much from this book.
However you need to know your way around Maya before grabbing a copy. This basically takes your existing knowledge of Maya and kicks it into turbodrive.
MEL Scripting a Character Rig in Maya
Maya comes with its own scripting language called the Maya Embedded Language, or MEL for short.
This is basically a code alternative to using the GUI and with MEL you can even do things that aren't possible with the Maya tools/menus. MEL Scripting a Character Rig in Maya takes this scripting language to a practical level by teaching you how to script and automate your own projects.
You'll learn how to perform certain tasks using the visual interface followed by comparisons with MEL. You don't need any detailed knowledge of coding to learn the ropes, and MEL doesn't have to be complicated.
But a lot of programming topics are covered such as loops, variables, and procedures. Thankfully you don't need to be a raging techie to understand this stuff.
If you wanna bring your Maya skills up to power user status you'll want to learn some MEL scripting. And this book is the perfect intro with lots of practical lessons.
Maya Visual Effects: The Innovator's Guide
Maya Visual Effects: The Innovator's Guide is another higher-level book focused on FX for 3D design.
The author Eric Keller has worked as a professional VFX artist for over two decades with experience in film, TV, and video games. He spills all the beans in this 400-page guide full of actionable tips for Maya users.
Trine 3: the artifacts of power 1 1 1. Most chapters focus on CGI effects and how you can recreate them in Maya. Unfortunately the examples in this book aren't very creative and they don't feel like 'real' projects.
But since this is a more advanced book you should already have some experience designing your own characters and/or environments by now. This book is merely a resource manual for what you can do. Once you know that you can take these techniques into your regular work.
I highly recommend this for any VFX artists or Maya users who want to push beyond traditional norms.
Advanced Maya Texturing and Lighting
Digital 3D texturing is an insanely detailed topic because there are so many different textures you can make. Advanced Maya Texturing and Lighting looks into this subject in-depth with 456 pages full of tutorials and tips/tricks for Maya users.
This book is very technical and the writing style expects the reader to already be quite familiar with Maya. Early chapters cover some basic concepts of lighting and how to design natural vs stylized lighting for your work.
But this quickly moves into tutorials on how lighting affects certain materials and how to render items realistically in your projects.
Lighting and rendering are two very closely connected subjects and this book organizes them well. It also covers a lot about MEL scripting which is super handy for professionals looking to expand their Maya workflow.
Maya Professional Tips and Techniques
For a super cheap yet detailed guide to advanced Maya work you'll want a copy of Maya Professional Tips and Techniques. Pastebot 2 1 1.
Maya 2016 Sp6 – Professional 3d Modeling And Animation Tools
It comes with 220+ pages full of tips, shortcuts, and workflows that are guaranteed to help you get more out of Maya. These professional tips come from professional animator Lee Lanier along with suggestions from other pros in the industry.
You'll learn dozens of shortcuts along with timesaving tricks for modeling polygon faces, texturing particles, and using wire deformers to create realistic facial rigs.
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Again this book does require experience in Maya so it is not made for complete beginners. If you can already design characters by yourself then the tricks in this book will bring your skillset up a few notches fast.
I'd wager there's a book in this post for every skill level and every career path. Some people are more visual learners while others want lengthy detailed beginner guides like Introducing Autodesk Maya.
Maya 2016 Sp6 – Professional 3d Modeling And Animation Toolkit
Every book here is valuable, it's just about finding the right one that meets your needs and can help you learn the most.